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ABOUT ME

Learn a bit more about me.

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// About Me: Welcome
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WHO AM I?

My name is Sean Simon

I am an independant games developer and graphic designer based in Sydney Australia. I am highly creative and mostly self-learned.


I like to make art that challenges the medium beyond what was previously imaginable.

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I have four birds and way too many fish.

I support pineapple belonging on pizza and the LGBT community. 

// About Me: Bio

PROFESSIONAL SKILLS

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HOUDINI

1 year experience

I use it for visual effects, game dev assets, Vex, and Python

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UNITY

8+ years experience

I use it for game design, software development, art directing

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C#

7+ years experience

I use it as the language for programming games within Unity

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PHOTOSHOP

8+ years experience

I use it for texturing, image post vfx, portrait touchups, prototype design

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CINEMA 4D

7+ years experience

I use it for graphic design, animation, 3D asset creation, 3D texturing, sculpting, rendering with Octane

// About Me: List

SECOND TIER SKILLS

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AFTER EFFECTS

6+ years experience

I use it for video post vfx, texture spritesheets and animations, trailer and promo material design

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SONY VEGAS

8+ years experience

I use it for video compositing, storyboarding, audio compositing

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PYTHON

5+ years experience

I use it for teaching drones, gameplay data analysis, reformatting large sets of data

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PROCESSING

3+ years experience

I use it for teaching, prototyping, glitching media, generative art

// About Me: List

INDUSTRY EXPERIENCE

The places I've worked at

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RED CARTEL

2017 - 2019

Unity Developer

  • Procedural generation for cityscape and terrain

  • Android plugin programming

  • VR Development with Gear VR and Vive

  • AR Development with iOS

  • Web application loading screen

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CODE 4 FUN

2018 - Now

  • Lead teacher for various Processing, Python, and Scratch lessons

  • Teaches students ranging from 7 to 16 years old

  • Lesson plan designer for new Processing and Scratch lesson ideas

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DIMEMETIONAL

2018 - Now

Founded and manages solo graphic design company

  • Freelance artwork design for various agencies

  • Conversion of logos and brand material from 2D to 3D

  • Creates viral and experimental 3D material for Facebook page on a daily basis

  • Manages company brand and face

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THOSE SIX FACES

2014 - Now

Founded and manages solo game development company

  • Represents company brand at various game developer events

  • Designs all promotional and website material

  • Publishes titles under the company name

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THE SPD COMPANY

2016 - 2019

Worked on various projects

  • Large data reformatting and search program

  • Updating company brand to a modern style

  • Company mousepad calender design

  • Company website design

  • Professional photoshoot touchups in photoshop and background removal

  • Business card redesign and template creator

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UNIVERSITY OF TECHNOLOGY SYDNEY

  • Bachelor of Science in Games Development

  • Student Public Representation of UTS

2017 - 2019

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HIGH SCHOOL WORK PLACEMENT

2014 -2015

  • Flat Earth Games: Level design work on Metrocide, game testing

  • Bandaii Namco: Postmortem analysis presentation, further game testing

  • Well Placed Cactus: Game prototyping

  • AIE: Various staff assistance

// About Me: List
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MILESTONES

Here are a few of my achievements through the years

// About Me: List
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HELLO WORLD

9 years old

Learn my first programming
language using DarkBasic

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A FRESH START

12 years old

Developed first game project with Game Training

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GOING FOR GREEN

15 years old

Spent a year developing Greebroll for Steam. It was then then greenlit.

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NAILED IT

15 years old

100% mark in NCSS Python
Advanced Challenge

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INTO THE SPOTLIGHT

16 years old

Interviewed by PC Power Play magazine

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JUST IN TIME

18 years old

Released first mobile app,

Snake Time, onto iOS and Play Store

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RISING STAR

19 years old

Started Dimemetional. It quickly gained over 350,000 followers

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GOING FOR GOLD

20 years old

Won 1st place at UTS Student showcase and won "Most Intuitive Game", "Best Visuals/Audio", and "Organizer's Choice" at a UTS game jam for DieSabers

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