ABOUT ME
Learn a bit more about me.
WHO AM I?
My name is Sean Simon
I am an independant games developer and graphic designer based in Sydney Australia. I am highly creative and mostly self-learned.
I like to make art that challenges the medium beyond what was previously imaginable.
​
I have four birds and way too many fish.
I support pineapple belonging on pizza and the LGBT community.
PROFESSIONAL SKILLS
HOUDINI
1 year experience
I use it for visual effects, game dev assets, Vex, and Python
UNITY
8+ years experience
I use it for game design, software development, art directing
C#
7+ years experience
I use it as the language for programming games within Unity
PHOTOSHOP
8+ years experience
I use it for texturing, image post vfx, portrait touchups, prototype design
CINEMA 4D
7+ years experience
I use it for graphic design, animation, 3D asset creation, 3D texturing, sculpting, rendering with Octane
SECOND TIER SKILLS
AFTER EFFECTS
6+ years experience
I use it for video post vfx, texture spritesheets and animations, trailer and promo material design
SONY VEGAS
8+ years experience
I use it for video compositing, storyboarding, audio compositing
PYTHON
5+ years experience
I use it for teaching drones, gameplay data analysis, reformatting large sets of data
PROCESSING
3+ years experience
I use it for teaching, prototyping, glitching media, generative art
INDUSTRY EXPERIENCE
The places I've worked at
RED CARTEL
2017 - 2019
Unity Developer
Procedural generation for cityscape and terrain
Android plugin programming
VR Development with Gear VR and Vive
AR Development with iOS
Web application loading screen
CODE 4 FUN
2018 - Now
Lead teacher for various Processing, Python, and Scratch lessons
Teaches students ranging from 7 to 16 years old
Lesson plan designer for new Processing and Scratch lesson ideas
DIMEMETIONAL
2018 - Now
Founded and manages solo graphic design company
Freelance artwork design for various agencies
Conversion of logos and brand material from 2D to 3D
Creates viral and experimental 3D material for Facebook page on a daily basis
Manages company brand and face
THOSE SIX FACES
2014 - Now
Founded and manages solo game development company
Represents company brand at various game developer events
Designs all promotional and website material
Publishes titles under the company name
THE SPD COMPANY
2016 - 2019
Worked on various projects
Large data reformatting and search program
Updating company brand to a modern style
Company mousepad calender design
Company website design
Professional photoshoot touchups in photoshop and background removal
Business card redesign and template creator
UNIVERSITY OF TECHNOLOGY SYDNEY
Bachelor of Science in Games Development
Student Public Representation of UTS
2017 - 2019
HIGH SCHOOL WORK PLACEMENT
2014 -2015
Flat Earth Games: Level design work on Metrocide, game testing
Bandaii Namco: Postmortem analysis presentation, further game testing
Well Placed Cactus: Game prototyping
AIE: Various staff assistance
MILESTONES
Here are a few of my achievements through the years
HELLO WORLD
9 years old
Learn my first programming
language using DarkBasic
A FRESH START
12 years old
Developed first game project with Game Training
GOING FOR GREEN
15 years old
Spent a year developing Greebroll for Steam. It was then then greenlit.
​
​
NAILED IT
15 years old
100% mark in NCSS Python
Advanced Challenge
INTO THE SPOTLIGHT
16 years old
Interviewed by PC Power Play magazine
JUST IN TIME
18 years old
Released first mobile app,
Snake Time, onto iOS and Play Store
​
​
RISING STAR
19 years old
Started Dimemetional. It quickly gained over 350,000 followers
GOING FOR GOLD
20 years old
Won 1st place at UTS Student showcase and won "Most Intuitive Game", "Best Visuals/Audio", and "Organizer's Choice"Â at a UTS game jam for DieSabers